LiquidSky Reveals the Future of PC Gaming at CES 2017

LiquidSky at CES 2017

During CES 2017, LiquidSky officially announced their service which will bring PC Gaming to any device. LiquidSky’s SkyComputer delivers the power of an ultra gaming PC with the convenience of console and mobile gaming to any device. Gamers across the world can connect to any of LiquidSky’s 13 data centers and play any game at ultra quality settings on a Mac, Android, Linux, or Windows device.

They were able to solve the latency mystery that has alluded other cloud gaming platforms like OnLive and PlayStation Now. At 30 milliseconds of latency, LiquidSky promises to deliver the same gaming experience on any device while providing excellent graphics with ultra-low, unnoticeable latency. Gamers will be able to experience up to 1Gb/sec download and 100MB upload speeds regardless of their local internet connection. On their SkyComputer they will get to experience the fastest download speeds.

“Gamers across the world can connect to any of LiquidSky’s 13 data centers and play any game at ultra quality settings on a Mac, Android, Linux, or Windows device.”With the ability to access a PC with up to 8GB of GPU VRAM, 32GB of RAM and 12 vCPU cores, gamers will be able to play any game on ultra quality settings to experience games the way they were meant to be played. Additionally, they will be able to log into any existing game libraries like Steam, Origin, Battle.net, Windows Store, and more to download PC games they already own.

Built with game developers in mind, all torrenting, hacking, and any other illegal activity is immediately blocked and addressed for all LiquidSky accounts. All users purchase and download their games to their private SkyComputer thus ensuring developers get paid appropriately and get direct access to their customer.† Providing users with a virtual machine running Windows, Android, or Linux means developers will not have to customize their games to in order for them to be run on LiquidSky.“LiquidSky’s mission is to dramatically reduce the costs of PC hardware across the world.”

Access to high performance hardware will dramatically change lives whether it’s used for gaming or resource intensive programs. Billions of people across the globe will be able to access opportunities previously available to only a few. In order to do this, they had to think outside of the typical SaaS approach and incorporate the model that has made mobile gaming a $68 billion industry: free-to-play.†

By dramatically increasing the number of total concurrent active users on a single server using their proprietary technology as well as leveraging the latest cloud infrastructure, LiquidSky has been able to significantly reduce the per-user costs of computing hardware. With this reduced cost structure, the platform can be supported by advertising-based industry eCPM (effective cost per mille). eCPM is the outcome of a calculation of the ad revenue generated by a banner or campaign, divided by the number of ad impressions of that banner or campaign expressed in units of 1,000.‡ This means free gaming for just watching ads. Users are rewarded SkyCredits for watching and engaging with advertisers. SkyCredits can then be redeemed for access to their SkyComputer using one of the performance packages. Viewing about six minutes of ads provides an hour of access which is 50% less ads for the equivalent of television content.

With over a million beta user signups, it’s clear that LiquidSky is filling a void that many thought would be impossible. LiquidSky is bringing PC gaming to the masses and we are extremely excited. PC Gaming is something I haven’t been able to try until now. I can’t wait to give LiquidSky a go!

Source: LiquidSky CES 2017 Presentation Slides
Source: Revive Consultant

GamerGal // Pop Culture Editor

GamerGal, more commonly known as Dani, is a Pop Culture Editor for Royal Flush Magazine. She is a lover of all things gaming. Her favorite game franchises include Resident Evil, Silent Hill, Kingdom Hearts, Halo, Dance Dance Revolution, and Rock Band. When not gaming, she's navigating the dangerous waters of Web Development while having a long lasting love/hate relationship with IE7.