Features, Performance, and Final Thoughts

Forgive me while I partially copy and paste what I wrote on the Rival 310 here so I can speak specifically on what’s different. It’s not plagiarism if I said it myself!

The TrueMove3 was engineered to provide “true 1-to-1” tracking where the distance a mouse travels on a surface is matched by the distance traveled on screen. The TrueMove3 is a 12,000 CPI, 350 IPS optical sensor designed to avoid latency, jitter or the need of interpolation.  The 1 to 1 tracking accuracy is mentioned to be in affect between 100 and 3500 CPI (counts per inch).

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The features of the [Rival 600] are unlocked via SteelSeries’ customization software, the SteelSeries Engine. Via the SteelSeries Engine, you can create macros, customize togglable CPI sensitivity levels, edit button behaviors, and set LED behaviors. The macro editor behaves as most other macro editors do, allowing you to record your actions and double-back to tweak key press timings and delays. The SteelSeries Engine holds onto the all of the macros you create so can  then apply them to any button on your applicable SteelSeries mouse or keyboard. In that sense, the SteelSeries Engine is pretty straightforward in its peripheral control, allowing for easy use and profile management.

Where the SteelSeries Engine and [Rival 600] excel is in how the software allows you to tweak the behavior of the TrueMove3 sensor. Aside from just CPI tweaks, you can control the sensor’s polling rates, acceleration and deceleration levels, and angle snapping. Prefer that the software clean up your quick mouse swipes so that it moves in a straight line? Or would you rather that angle snapping be left off so that your slower swipes are tracked as tightly to your movements as possible, recording even the most distinct movements. The control of the [Rival 600] and the TrueMove3 sensor is up to you via simple use of slider bars.

So what’s truly special about the Rival 600 outside of its weight-management system is the newly introduced TrueMove3+ dual sensor system. The TrueMove3 sensor on its own is no joke. I’ll tell you right now that sensor played awesomely in FPS’s, just as it did with the Rival 310. If I missed my shot, then it definitely wasn’t my fault, it was lag. Always lag! I even still play Gears of War 4 on PC, and the Rival 600 did not let me down. Crisp angular swipes and 180-degree turns gave me no need to customize angle snapping further via the SteelSeries Engine. However it was plenty comforting to know that customization of that behavior was there should I needed to visit it.

Now, what you get here with the TrueMove3+ system is an additional second sensor whose sole job is to detect when the mouse lifts off of your gaming surface. The moment that the lift-off sensor detects that you raised your mouse, it cuts off the TrueMove3 sensor until the mouse is comes back down to the surface. This combats the natural cursor drift-off that occurs when you lift your mouse in all scenarios, whether it be gaming or otherwise. This takes an already accurate mouse sensor and reinforces it even further. On top of that, the SteelSeries Engine options for the Rival 600 even allows you to adjust the height of the lift-off detection.

This is easily SteelSeries’ best customizable mouse to date, allowing you to make both physical and behavioral alterations to your Rival 600. Want to use your Rival 600 on a PC that doesn’t have the SteelSeries Engine installed? Thanks to the onboard 32-bit ARM processor, you can save your customizations directly onto the mouse for use in tournaments and LAN parties. Most importantly, it performs and performs splendidly. Comfort, looks and performance are all present in the Rival 600. This mouse is going to be hard to top for my mouse of the year. Mind you, the year just started with E3 and a handful of PAX’s still down the pike.

For what you get, $79.99 is a more than respectable price point for this product. If you’re looking for a new mouse, be sure to check out the SteelSeries Rival 600.

Check out the SteelSeries Rival 600 for yourself here.

 

† SteelSeries Rival 600 review unit and non-watermarked stock photos provided by SteelSeries PR.

Double-Jump

Double-Jump spends his day double-jumping over users' IT HelpDesk requests so that he has more time to double-jump in games. He enjoys double-jumping in PC, console and mobile games. His element resides mainly in Shooters, RPGs, and Fighters with a hint of the miscellaneous. The only time he sits still is when he gets his hands on a gadget.