While at New York Comic Con, I was able to get some hands on time with Bloodstained: Ritual Of the Night, the Kickstarter-funded side-scrolling platformer RPG coming to all major consoles in 2018 courtesy of 505 Games.
The ‘Church Level’ demo chronicled the exploits of Miriam, an orphan who is afflicted by an alchemist’s curse, which is slowly turning her skin into crystal. In order to stop the curse, Miriam must explore a dangerous castle and locate its summoner, Gebel, who has also suffered from the same curse. The game follows the Metroidvania style of gameplay (action/adventure gameplay that is similar to ‘Metroid’ and/or ‘Castlevania’) reminiscent of the classic, Castlevania: Symphony of the Night.
By defeating enemies, Miriam gains powers enabled by the crystals on her body, as well as from items that can be used to craft new weapons and armor. Also, you can upgrade Miriam’s skills by collecting “Shards”from defeated enemies which are then absorbed into her body. Some of the new skills from the demo were the spear throw, bone toss, fireballs and a passive skill, Double Jump. Miriam’s fighting style was either mano-a- demon or with knives, rapiers, daggers, and a whip (if you managed to find it).
Each weapon has their own range and speed, with the amount of damage you inflict depending on what you choose. For example a knife has a higher attack rate than a rapier but it wont do much damage.
Another new addition to this demo was the “Familiars,” which are companions that will aid Miriam during battle. She can call the Dullahammer Head Familiar, which can attack nearby enemies causing some damage. In the final game you’ll be able to level up your familiars, but during this demo you couldn’t.
Overall, Bloodstained is shaping up to be a pretty cool game that even fans of old-school Castlevania will definitely want to play and enjoy. According to the peeps at 505 Games, we can still expect the game sometime in 2018, but no official date has been announced as of right now.