Originating with Soul Edge in 1995, Bandai Namco’s Soulcalibur franchise has been riding along for over 20 years, releasing titles along the way. Now the iconic franchise, most famous for its 3D weapon-based fighting system, has released its latest installment on October 19. Soulcalibur VI brings a revisited fighting engine and new content to the Xbox One, Playstation 4, and PC. As with previous titles, the game was sure to include a cameo from outside of the series in the form of Geralt, from the Witcher 3.

So what exactly does Soulcalibur VI bring to the table? Let’s dive in to find out.

Game Content and Story

Getting the fighting game rudiments out of the way, Soulcalibur VI comes completes with all of the modes you would expect in a fighting game. You have a Battle Mode which houses an Arcade Mode, Practice Mode, and local versus. The Arcade Mode throws you into a set of matches where you try to get the best time for winning all of your matches. There is no story tie in, just jump in and play. Outside of Battle Mode, Network Mode is your online PVP mode, housing both ranked and casual play.

An element that has become special to the Soulcalibur franchise over the years returns in the form of Creation Mode. Here you can create a character, choose from a set of base races, alter face and body components, toss on some clothes, and apply a fighting style from one of the game’s canon characters. The character creation continues to get more and more robust with every Soulcalibur release, and that does not change here. You have a wide variety of customization options in Soulcalibur VI’s Creation Mode, which is bound to keep creative types in here for hours.

I mean, I sure as hell did not expect to fight a pistachio in an online ranked match…

Soulcalibur VI’s story acts as a reboot of sorts. The setting is a collection of events occurring around Cervantes’ initial defeat at the hands of Sophitia and Taki. During this time, Cervantes was the current user of Soul Edge, a sentient and corrupted sword that was split into two blades for Cervantes’ use. Corrupted by the blade himself, Cervantes used this Soul Edge pair, endlessly killing for decades to feed the blade’s blood lust. Sophitia was able to destroy one of his blades rendering Soul Edge “incomplete” whilst Taki finished off Cervantes directly. These events however lead to the release of the Evil Seed, which possessed people all over, including the knight, Siegfried. The then-possessed Siegfried would eventually become Nightmare, the new wielder of the incomplete Soul Edge.

Soulcalibur VI covers the happenings of each of the game’s various characters during this time period. However, the main story of this game puts a deeper focus on the staff-wielding Kilik and his soon-to-be close friends, Maxi and Xianghua. The plot takes you through Kilik’s infection from the release of the Evil Seed. He journeys with the friends he makes along the way to confront Soul Edge, all while Kilik struggles with the Evil Seed’s effects, festering inside of him.

Diving into the main story mode, Chronicle of Souls, it was definitely interesting to experiences Soulcalibur’s core plot events from this new Kilik angle. Being familiar with Soulcalibur’s plot, it was a refreshing take on events. This Kilik-based story was even hashed out well enough for new-comers to the series to pick up, given the game’s reboot-like presentation. The story was interesting and you actually cared about the events as you played through the various scenes.

Once you finish this “main” story plot line, the stories for the rest of the character roster open up to you in Chronicle of Souls. You can select the character of your choice and play out that character’s story, with each setting occurring in parallel with the events of the main story. The layout of the character story selection screen displays the timelines of the various events. I thought this was a nice touch, giving the player an idea of when events occurred in relation to others for each character.

When compared to the main story on the top, the majority of the individual story lines were generally interesting. There were a handful of individual stories that left much to be desired, however. These stories suffered either from an uninteresting plot line, simply bad voice acting, or both. Those stories with the uninteresting plot lines were so because they simply did not mesh well with the core events of Soulcalibur, as this game presents it. At times, you play as an important character battling mostly non-canon enemies that you care nothing about. Luckily, this disappointment was only for about 30 to 40 percent of the roster, so I focused more on my enjoyment with the bulk of the characters whose stories were presented well.

Libra of Souls, is a mode I became particularly fond of. Libra of Souls has you create a character of your own for use in an individual story circling around you. The Soulcalibur VI story acts as the backdrop of your story, where you journey around Europe, interacting with canon and non-canon Soulcalibur characters, while struggling against the effects of the Evil Seed, yourself. You battle, make story and course altering decisions, and stock up on weapons and supplies to power you through your story. This mode reminded me much of a similar mode in Soulcalibur III, where you also experience a unique story set around player-created characters.

This game is a fighting game after all. So as you can imagine, this story also progresses based on your abilities to win matches, just like in any other mode. What makes this mode unique, outside of character creation, is the element of gambling and planning involved. Your character and the opponents you face have levels. Therefore, you have to take care not to challenge opponents that are dramatically stronger than you are until you are leveled-up and stocked-up appropriately. Between main story missions, you can explore the surrounding area, tackling alternative missions for rewarded items, weapons, or experience points. The more you fight, the stronger you get and the more loot you land.

Where the risk lies is in your explorations. Explorations cost money. While you travel from point to point, you can be randomly attacked any number of times before reaching your destination. If your main character is knocked out before reaching the destination, you will lose the money you spent for the trip and be moved back to the last main story location you were at. Sure, beating opponents 30 levels higher than you allows you to level up faster, as well as grants you better rewards. However, you need to be sure that you are properly prepared for the buff in difficulty.

On top of the core gameplay of Libra of Souls, I generally enjoyed playing this unique alternative story, where I controlled the direction and interacted with the canon Soulcalibur characters. I became hooked with the character grind and the original story that came with it.

Continue on to read about SoulCalibur VI’s Fighting Engine…

Double-Jump

Double-Jump spends his day double-jumping over users' IT HelpDesk requests so that he has more time to double-jump in games. He enjoys double-jumping in PC, console and mobile games. His element resides mainly in Shooters, RPGs, and Fighters with a hint of the miscellaneous. The only time he sits still is when he gets his hands on a gadget.