SteelSeries Siberia Elite Prism Gaming Headset Review

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It’s been less than a year since we covered SteelSeries’ highest-end headset, the SteelSeries Siberia Elite. The Siberia Elite took what SteelSeries has done in the fields of performance and comfort, enhanced them, and added a buttload of functionality via the SteelSeries Engine 3.0. Since then, they have revisited their high-end model and implemented a series of tweaks and changes in the form of their latest model, the SteelSeries Siberia Elite Prism. What improvements have they made? Read this Siberia Elite Prism gaming headset review to find out!

You can gain some background on the SteelSeries Siberia Elite gaming headset here if you wish. Either way, I’ll be making references while striving to keep this as a stand-alone review.

SteelSeries Siberia Elite Prism Technical Specs

Driver Size (mm) 50 mm
Magnet Type Neodymium
Headphone Frequency Response (Hz) 16-28,000
Headphone Sensitivity (dB) 120 dB
Headphone Total Harmonic Distortion (<x%) 1 <x%
Microphone Frequency Response (Hz) 100-10,000
Microphone Pickup Pattern Unidirectional (directional)
Microphone Sensitivity (dB) -44 dB
Microphone Impedance (Ohm) 2.2 Ohm
Headphone Impedance (Ohm) 32 Ohm
Cable Length (m) 1.2 m
Cable Length (ft) 4 ft
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Left: Siberia Elite Prism, Right: Siberia Elite

Ok, so side by side it looks as if the previous Siberia Elites simply came back with a tweaked color scheme and the word “SteelSeries” in the ear cup. The Siberia Elite Prism uses the same silhouette as its predecessor: big cushy ear cups, illuminated dial controls on each side, the iconic SteelSeries suspension headband and a bendable retractable boom mic. No need to change what works, right?

The differences you’ll need to get a closer look to notice are:

  • Revisited steel band
  • Upgraded mic
  • Revisited ear cushions
  • Upgraded USB soundcard

We’ll get into each as we go from section to section.

Continue on to the next section, Look, Feel and Build

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Double-Jump

Double-Jump spends his day double-jumping over users' IT HelpDesk requests so that he has more time to double-jump in games. He enjoys double-jumping in PC, console and mobile games. His element resides mainly in Shooters, RPGs, and Fighters with a hint of the miscellaneous. The only time he sits still is when he gets his hands on a gadget.

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