More on Fighting Engine and Final Thoughts
With all of these mechanics in play, Soulcalibur VI continues to deliver fast-paced, satisfying battles match after match. There are so many avenues for engaging your opponents, with each action having several counters to answer with. Characters, fighting styles and weapons are quite varied, allowing for unique and engaging battles again and again. Soulcalibur VI’s fighting engine continues to be inviting for all levels of players, whether they be button-mashing novices or fighting game technicians.
Interestingly enough, the Reversal Edge was introduced in order to help bridge the natural gap that is bound to form between the differing skill levels. A fighter could try a Reversal Edge when they are under pressure from a multitude of attacks that they are having trouble reading. It helps break up the aggressive opponent’s rhythm, in hopes that the troubled fighter can turn the momentum around during the Reversal Edge sequence. Of course, it is not foolproof as it can be punished the multitude of ways described earlier.
Side-stepping out of the Reversal Edge sequence is also not foolproof. You actually need to have both the necessary distance from your opponent as well as enough room on the stage to get out of dodge. This makes the Reversal Edge more situational and less of a technique that any novice can carelessly spam.
Older staples like Soul Charge, Critical Edge and Guard Impact remain as effective as ever. Guard Impacts reward players who successfully predict their opponents patterns, leading to justifiable punishes. Critical Edges are actually easier to use as the quarter-circle-forward motions originally needed to activate them were taken out of their execution. A simple simultaneous pressing of A+B+K initiates the Critical Edge attack, allowing for easy links with character-juggling attacks.
Despite my long history of playing with Maxi, I found myself sticking mostly with Taki this time around. With her set of moves that quickly launch enemies far into the sky, it was laughably easy to link with a A+B+K-activated Critical Edge.
All in all, Soulcalibur VI uses a deep fighting engine that keeps players of all kinds engaged in every match they played. Reversal Edge merely adds to the pot of options available for players of varying styles and skill levels. Although Reversal Edges are nice for beginners vs intermediate battles, advanced players will easily overcome it, given the multitude of options available for countering the new mechanic. Most importantly, battles are simply fun all around. Fast-paced battles with beautiful character and stage design, backed by an excellent musical score, makes Soulcalibur a very solid and enjoyable game at its core.
Taking the small samples of shallow storytelling and bad voice-acting aside, Soulcalibur VI is presented quite well. I especially enjoyed the accompanying background music during fights, which did a great job at driving home each fight’s tension and pace. Whether or not you are into fighting online against others, Libra of Souls and Creation Mode give you plenty to keep you occupied for hours on end. Not to mention, additional characters will continue to drop as purchasable DLC, adding more depth to an already impressive roster of characters.
Soulcalibur VI is a welcomed addition to the franchise that is bound to sit well with both casual and hardcore fighting game lovers. Do take a look at Soulcalibur VI by Bandai Namco for yourself here…
† Review copy of Soulcalibur VI and non-watermarked content provided by Bandai Namco PR.