Gaming

The Rewind: Pax Prime 2014 Behemoth Interview

Pax Prime 2014: Behemoth

RFMag_Dani:
Do you have a rough idea of how many classes we’ll probably see?

Aaron:
There’s A LOT of different units that we’re not showing. You mentioned the cupcakes…

RFMag_Dani:
But you also mentioned zombies as well and the robots

Aaron:
Yep, well the great news is that we spent about the first six months just looking at mechanics—the balancing of the different stats. According to the lead designer, at this point he can create a new unit and then have everything balanced out pretty quickly. So hopefully we’ll be able to expand a lot more.

I know he wants to add as many more units as he can come up with. And the lead designer is Dan so it kind of just depends on how many more cool things he can draw that he thinks will have a unique role in the game so we don’t just want to bloat it out. But at the same time I know he’s going to have a lot more things in his wheelhouse that he would like to try out. The last game, I loved how eccentric that setting was but it was all in the theater, there weren’t that many excuses to bring out random things. It was cats and you’re in a theatre.

Now it’s a whole world and that world is constantly changing and evolving and all kinds of excuses for all kinds of craziness happening.

RFMag_Dani:
Are you envisioning adding more ideas through DLC if it doesn’t ship with the original game?

Aaron:
That’s any interesting thought.