Gaming

Review: Razer Wolverine V2 Wired Controller for Xbox One & Series X|S

Review: Razer Wolverine V2 Wired Controller for Xbox One & Series X|S

We are now in the new year and we finished with our remote CES 2021 meetings. As such, it is time to dive in the plethora of products that fell into our lap so close to the new year that we did not get the chance to tackle them before the year ended. First up, we have the Razer Wolverine V2 wired controller for the Xbox One, Xbox Series X|S, and PC. The Razer Wolverine V2 is the latest iteration of the Razer Wolverine controllers for the Xbox family of consoles. The Wolverine Ultimate for the Xbox One was a solid controller that made it into our gift guide in 2017. Since then, Razer has since revisited the product, making changes and updates to coincide with latest controller trends and features of today.

After about a month of usage, it is about time we covered the $99 Razer Wolverine V2 in a proper review. Let us dive right in.

Build, Features and Comfort

The Razer Wolverine V2 wired controller keeps true to the standard button placement of an Xbox One controller. However, it also adds in features from the Razer Wolverine Ultimate as well as the dedicated share button seen in the latest Microsoft-branded Xbox One controllers. It also features compatibility with PC.

The dual thumb sticks feature concave rubberized surfaces with notches, allowing your thumbs to maintain solid control even with fast movements. Under the dedicated share button you have an Audio Configuration button. This button allows you to manage game and chat volumes individually for any 3.5mm wired headset that is connected to the bottom of the controller. Simply hold the button and use the D-pad to manage the volumes to your tastes.

As with the previous Razer Wolverine, you have the mappable M1 and M2 buttons by the bumpers and triggers. These can be remapped using the free Razer Xbox Controller app which installs on the Xbox One. The sides of the Wolverine V2 get an upgrade in the form of rubber texturized grips. You also get switches on the back which let you toggle the hair triggers for each side.

The Razer Mecha-Tactile buttons we experienced in our Razer Raiju Mobile review make return here, but now in an even bigger way. Razer’s Mecha-Tactile buttons feature a 3-million tap lifespan with a 0.65mm actuation distance. They also feature a satisfying and snappy feedback to every button press.

Mecha-Tactile gif from Razer Wolverine V2 product page

The Razer Wolverine V2 uses the Mecha-Tactile buttons for the A,B,X,Y action buttons just like before. However, now the D-Pad features that same Mecha-Tactile response. Also notable, this D-pad goes with the traditional plus-sign layout, as opposed to the sort of PlayStation-esque segmented layout seen in the Raiju Mobile and Junglecat controllers.

As far as comfort goes, the Razer Wolverine V2 gives me absolutely no opportunity to complain. Its L-shaped and rubberized handgrips make this controller noticeably more comfortable than its predecessors. The controller is easy to handle and control, with thumb sticks that stay with your thumbs to allow for fast and precise movements. The curvature of the triggers is also more pronounced, allowing your fingers to sit comfortably against them between and during trigger pulls. The return of the Mecha-Tactile buttons is also welcomed here, providing some solid actuation with very satisfying clicks with each button press.

A wired controller might scare seasoned wireless controller users away. However, the wire on the Wolverine V2 runs a generous and lengthy 9.8 feet. The cable also houses a rubber cable tie, which helps with bundling any excessive wire slack to keep things nice and neat. You also toss out any worry you might have with input lag since the controller does not transmit wirelessly.

The biggest surprise to me came in the form of the new Mecha-Tactile D-Pad. Of course, D-pad tastes vary amongst gamers when comparing the traditional plus sign D-pad with the segmented style seen in PlayStation controllers. I had my own gripes in particular with the D-pad in the Raiju Mobile and Junglecat, which was not only segmented but also sunken in. Fighting games are a particular passion of mine, and those D-pads were not ideal for my command move inputs in several of the fighters I used them in.

This new Mecha-Tactile D-Pad provided a complete 180 from those experiences. The D-pad on the Razer Wolverine V2 is one of the more solid D-pads I have used on any controller on the Xbox.  The tactile feedback combined with the D-pad’s very accessible placement made fighting games a joy again.

Performance and Final Thoughts

As far as fighting games went with the Razer Wolverine V2, the controller stood strong in all of the fighters I tossed it at. Handling Geese in Tekken 7 felt second-nature as movements, combos and Raging Storms came out with ease. Dragon Ball FighterZ was also no exception, where the Mecha-Tactile action buttons felt nice to use in the very timing-oriented and combo-heavy fighter.  As luck would have it, King of Fighters XIII recently dropped with Xbox Game Pass. This allowed me to try out the Mecha-Tactile D-pad in more complicated command inputs than you would see in either Tekken 7 or Dragon Ball FighterZ. Sure enough, all motions executed cleanly with the Razer Wolverine V2, regardless of whether it was double half-circle or quarter-circle + half circle movements. Supers simply executed when I wanted them to.

Shooters also felt at home with the Razer Wolverine V2 as well. Destiny 2 is the shooter I live in when playing with an Xbox controller. I engaged the hair triggers on both the left and right triggers and then dove right in. Timing was perfect as I scored a good roll on a Steady Hand hand cannon right when I started to use this controller in Destiny 2. Right off the bat, I was pulling off casual headshots as if I have been using this controller for months. Not only was the comfort right on the money with the Wolverine V2, but more importantly so was the accuracy.

Razer likes to employ clutch features in their controllers, and they did a nice job here with the free Razer Controller app for Xbox. Not only can you remap buttons to your tastes, but you can also use the interface to fine tweak the heaviness of the clutch if you choose to use it. You simply tweak the sensitivities and test how the cursors move in the grids as you move the thumb sticks.

The Razer Wolverine V2 is a very solid wired controller for its respectable $99 price point. You get the kind of features you would see in an “Elite” Xbox controller, complete with customizability, accessibility, and comfort. Buttons, thumb sticks and triggers not only feel nice to press, but they allow for precise movements with solid actuation. Are you looking for a comfortable controller that provides some “Elite” controller functionality but doesn’t reach that “elite” price point? Then the Razer Wolverine V2 is a controller I would suggest to you with confidence.

Check out the Razer Wolverine V2 for yourself here.

† As usual, there are no affiliate links contained within this post. We were provided a Razer Wolverine V2 wired controller for the Xbox One and Xbox Series X|S for review purposes and were not compensated for this review.